Arcane Trigger
Об игре
Arcane Trigger is a bullet-building roguelike where every shot is crafted before it's fired. Forge over 220 bullets, shape their effects with 150+ magical seals, and master infinite synergies in this endlessly replayable strategic shooter.
Достижения
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Displaced
Encounter a Chaos Invasion once
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Rune Apprentice
Unlock your first Rune
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Magician Lv.1
Clear Difficulty 1
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Magician Lv.2
Clear Difficulty 2
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Cryomancy Basics
Deal 6000 [Ice] damage in a single turn
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Pyromancy Basics
Deal 6000 [Fire] damage in a single turn
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Magician Lv.3
Clear Difficulty 3
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Rune Master
Unlock all Runes
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Fulmination Basics
Deal 6000 [Lightning] damage in a single turn
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Magician Lv.4
Clear Difficulty 4
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Frozen Cataclysm
Clear a run with [Soul Stone] and [Winter Harvest] active at the end
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Aeromancy Basics
Deal 6000 [Wind] damage in a single turn
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Open Fire
Clear a run while holding 35 bullets at the end
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Geomancy Basics
Deal 6000 [Rock] damage in a single turn
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Dragon Enthusiast
Clear a run while holding both [Fire Dragon Scale] and [Wind Dragon Scale] at the end
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Dungeon
Clear a run with [Fire Dragon Vein] and [Beholder] active at the end
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Magician Lv.5
Clear Difficulty 5
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Thunder and Lightning
Clear a run with [Divine Punishment] and [Battery Pack] active at the end
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Luminomancy Basics
Deal 6000 [Light] damage in a single turn
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Magician Lv.6
Clear Difficulty 6
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Dance of Ice and Fire
Clear a run with [Devil Worm] and [Twin Swords] active at the end
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Weapon Master
Clear a run with [Lance] and [Impact Drill] active at the end
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Magician Lv.7
Clear Difficulty 7
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Magician Lv.10
Clear Difficulty 10
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Magician Lv.8
Clear Difficulty 8
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Social Phobia
Skip a Visitor wave once
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Bad Hunter
Clear a run with [Cleaving Axe] and [Firearm] active at the end
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Field Expedition
Clear a run with [Underground River] and [Blizzard] active at the end
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Magician Lv.9
Clear Difficulty 9
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Magician Lv.11
Clear Difficulty 11
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Lawnmower
Clear a run with [Energize] and [Electric Field] active at the end
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Cosmic Energy
Clear a run with [Entropy] and [Discharge] active at the end
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Domino Effect
Clear a run with [Freezing Wind] and [Polar Bomb] active at the end
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Giant Hunter
Clear a run with [Bolas] and [Spike Shield] active at the end
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Light Fasting
Skip a Tea Break wave once
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Magician Lv.12
Clear Difficulty 12
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High Art
Clear a run while holding at least 3 [Harp] at the end
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Magician Lv.13
Clear Difficulty 13
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Lunar Power
Clear a run with [Cold Moon] and [Full Moon] active at the end
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Stacking Armor Hour
Clear a run with [Tower Shield] and [Spikeweed] active at the end
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Magician Lv.14
Clear Difficulty 14
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Rock & Roll
Clear a run with [Bass] and [Electronica] active at the end
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Pyramid
Clear a run with [Phantom] and [Sand Erosion] active at the end
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Magician Lv.15
Clear Difficulty 15
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Incendiary
Clear a run with [Explosive Barrel] and [Hell Monument] active at the end
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Explorer
Clear a run with [War Smith] and [Map Fragment III] active at the end
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Solar Bombardment
Clear a run with [Fire Control] and [Orbital Cannon] active at the end
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Guano Bombardment
Clear a run with [Bad Taste] and [Magic Feed] active at the end
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Sacred Flame Revealed
Clear a run with [Sewing Needle] and [Sacred Flame Mastery] active at the end
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Interrogation
Clear a run with [Interrogation Tool] and [Storage Box] active at the end
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Church Armed
Clear a run with [Air Wave] and [Sanctify] active at the end
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