platinum players
Библиотека
BO

Break Order

Об игре

Turn-based tactics on pure elastic billiard physics. One impulse per turn, then everything collides: your pieces, theirs, the furniture. You don't aim at an enemy, you aim at a chain. The sim is fully deterministic, so every turn is a geometry problem — knowable, not lucky.

  • The Warden

    Destroy a Warden.

    не получено —
  • Losing The Tail

    Reach act two, where the end of your chain stops being drawn.

    не получено —
  • ???

    Скрыто до получения.

    не получено —
  • ???

    Скрыто до получения.

    не получено —
  • Scavenger

    Clear a board that was paying salvage.

    не получено —

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