Grey Block
Об игре
A story-rich, 3rd-person, investigative, psychological thriller set in a corporate dystopia where you'll help Theo Church escape from a psychiatric hospital using stealth and hacking elements to unravel the conspiracy that landed him there.
Достижения
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Who Needs Locks?
Access Score = 1: The access score represents the level of access Theo has acquired during his escape. It’s not simply moving your way through the hospital and getting out as fast as possible that counts. There are other rooms to be found and explored, some contain evidence, and some contain ways to aid Theo’s escape. Collect key-cards, and increase your access level at security terminals to impact this score.
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What Is This World?
Pickup Score = 1: This represents the amount of backstory and contextual information that Theo collects during his escape. These items won’t directly aid him on the outside, but can provide extra bits that may make sense of the strange world of Grey Block. Seek out and pickup news articles and magazines to impact this score.
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Follow My Lede
Evidence Score = 1: The evidence score represents the total value of evidence that Theo has collected. This score is impacted by transmitting files from the computer terminals that Theo hacks, finding paper documents around the hospital and taking photographs of objects that need to be seen to believe.
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Need To Know
Access Score = 8: The access score represents the level of access Theo has acquired during his escape. It’s not simply moving your way through the hospital and getting out as fast as possible that counts. There are other rooms to be found and explored, some contain evidence, and some contain ways to aid Theo’s escape. Collect key-cards, and increase your access level at security terminals to impact this score.
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Digitally Dangerous
Hacking Score = 3: The hacking score represents how effective Theo has been at the respective infiltration aspects in his escape. This score is impacted by accessing terminals, solving fuse boxes, and picking locks.
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I'm Into History
Pickup Score = 6: This represents the amount of backstory and contextual information that Theo collects during his escape. These items won’t directly aid him on the outside, but can provide extra bits that may make sense of the strange world of Grey Block. Seek out and pickup news articles and magazines to impact this score.
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"I Know This!"
Hacking Score = 57: The hacking score represents how effective Theo has been at the respective infiltration aspects in his escape. This score is impacted by accessing terminals, solving fuse boxes, and picking locks.
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On The Trail
Evidence Score = 69: The evidence score represents the total value of evidence that Theo has collected. This score is impacted by transmitting files from the computer terminals that Theo hacks, finding paper documents around the hospital and taking photographs of objects that need to be seen to believe.
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"Relax, I belong here"
Access Score = 17: The access score represents the level of access Theo has acquired during his escape. It’s not simply moving your way through the hospital and getting out as fast as possible that counts. There are other rooms to be found and explored, some contain evidence, and some contain ways to aid Theo’s escape. Collect key-cards, and increase your access level at security terminals to impact this score.
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I Prefer The Front Door
Final Stealth Score = 0: The stealth score represents how noticeable Theo’s escape from Green Valley has been. If Theo is noticed by guards, nurses, or cameras this score will be impacted. It starts at a high-value, and degrades with each encounter.
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By Any Means Necessary
Congratulations on beating Grey Block!
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Violence Is Not The Answer
Final Violence Score = 5: The violence score represents how violent Theo’s escape has been. It is impacted by attacking guards and nurses. If a guard engages Theo and he defends himself, it will also count against this score. Attacks on security cameras do NOT affect this score. Similar to the stealth score this value also decreases as it is impacted.
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Mr. "Actually..."
Pickup Score = 9: This represents the amount of backstory and contextual information that Theo collects during his escape. These items won’t directly aid him on the outside, but can provide extra bits that may make sense of the strange world of Grey Block. Seek out and pickup news articles and magazines to impact this score.
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Collateral Damage
Final Violence Score = 1: The violence score represents how violent Theo’s escape has been. It is impacted by attacking guards and nurses. If a guard engages Theo and he defends himself, it will also count against this score. Attacks on security cameras do NOT affect this score. Similar to the stealth score this value also decreases as it is impacted.
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Stealth Master
Final Stealth Score = 10: The stealth score represents how noticeable Theo’s escape from Green Valley has been. If Theo is noticed by guards, nurses, or cameras this score will be impacted. It starts at a high-value, and degrades with each encounter.
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Escape Artist
Congratulations on beating Grey Block!
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Master Of Peace
Final Violence Score = 10: The violence score represents how violent Theo’s escape has been. It is impacted by attacking guards and nurses. If a guard engages Theo and he defends himself, it will also count against this score. Attacks on security cameras do NOT affect this score. Similar to the stealth score this value also decreases as it is impacted.
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Access Master
Access Score = 22: The access score represents the level of access Theo has acquired during his escape. It’s not simply moving your way through the hospital and getting out as fast as possible that counts. There are other rooms to be found and explored, some contain evidence, and some contain ways to aid Theo’s escape. Collect key-cards, and increase your access level at security terminals to impact this score.
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Thread Puller
Evidence Score = 117: The evidence score represents the total value of evidence that Theo has collected. This score is impacted by transmitting files from the computer terminals that Theo hacks, finding paper documents around the hospital and taking photographs of objects that need to be seen to believe.
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Evidence Master
Evidence Score = 138: The evidence score represents the total value of evidence that Theo has collected. This score is impacted by transmitting files from the computer terminals that Theo hacks, finding paper documents around the hospital and taking photographs of objects that need to be seen to believe.
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A Ghost In The Darkness
Congratulations on REALLY beating Grey Block!
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Exfiltration Master
Wow. Seriously?! Impressed the developer is.
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Bit Slinger
Hacking Score = 96: The hacking score represents how effective Theo has been at the respective infiltration aspects in his escape. This score is impacted by accessing terminals, solving fuse boxes, and picking locks.
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Hacking Master
Hacking Score = 114: The hacking score represents how effective Theo has been at the respective infiltration aspects in his escape. This score is impacted by accessing terminals, solving fuse boxes, and picking locks.
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Pickup Master
Pickup Score = 12: This represents the amount of backstory and contextual information that Theo collects during his escape. These items won’t directly aid him on the outside, but can provide extra bits that may make sense of the strange world of Grey Block. Seek out and pickup news articles and magazines to impact this score.
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A Whisper In The Night
Final Stealth Score = 5: The stealth score represents how noticeable Theo’s escape from Green Valley has been. If Theo is noticed by guards, nurses, or cameras this score will be impacted. It starts at a high-value, and degrades with each encounter.
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Turn The Other Cheek
Final Violence Score = 8: The violence score represents how violent Theo’s escape has been. It is impacted by attacking guards and nurses. If a guard engages Theo and he defends himself, it will also count against this score. Attacks on security cameras do NOT affect this score. Similar to the stealth score this value also decreases as it is impacted.
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Shadow Walker
Final Stealth Score = 8: The stealth score represents how noticeable Theo’s escape from Green Valley has been. If Theo is noticed by guards, nurses, or cameras this score will be impacted. It starts at a high-value, and degrades with each encounter.
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