Onirim: Solitaire Card Game
Об игре
Wander through the chambers of dreams, hoping that chance will reveal the doors, or linger in each type of room. In either case, you will have to deal with the slithering Nightmares which haunt the hallways of the labyrinth.
Достижения
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Dream Cycle
Chain 3 sequences of cards in a row.
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Wake Up
Win your first game
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Let's dream!
Complete the tutorial.
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Sweet Dreams
Win a game without triggering more than 5 Nightmares.
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Starve Your Fears
Win a game while feeding no more than 12 cards to Nightmares.
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Colorful Dreams
Chain 2 sequences of cards of the same color in a row.
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Take a Little Nap...
Win a game with 15 cards or more in the deck.
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Golden Pot at the End of the Rainbow
Win a game after unlocking only one door of each color first.
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Paradoxical Sleep
Win a game with 10 or more Nightmares triggered.
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Dream Runner
Unlock all the doors only by matching sequences of cards.
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Flawless Design
Win a game without any non-matched cards in the labyrinth.
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Incantation Adept
Unlock a door using an incantation.
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Trained Dreamer
Win 10 games.
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Recurring Dream
Beat your previous high score.
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Conjurer
Trigger 100 prohecies and incantations.
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Bring It On
Win a game after setting nightmare to be the next card in the deck using prophecy or squirrel spies.
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A Red-Letter Night
Win a game where you unlock all red doors before any others.
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I'm in Dreamland!
Win a game without any Nightmares triggered.
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Once in a Blue Moon
Win a game where you unlock all blue doors before any others.
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Have a Green Thumb
Win a game where you unlock all green doors before any others.
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Long Term Investment
Play the card kept with the Treasure Keeper after at least 20 turns.
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Like an Open Book
Win a game where you unlock all brown doors before any others.
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I've Seen It All
Win a game after resolving nightmares in all possible ways.
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Elite Dreamer
Win the game reaching score of 6000.
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Master Key
Unlock a door with the crossroad key.
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Lucid Dreamer
Win 35 games.
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Weird Place
Make a match of 3 cards without using any Sun and Moon cards.
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Glyph Keeper
Win the Glyphs game without triggering any incantations.
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No Escape
Win the Crossroads and Dead Ends game without triggering Escape even once.
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Chromatic Abberation
Use the chromatic chaos on the drawn door to immediately unlock it with a key.
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Famous Dreamer
Win the game reaching score of 7000.
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Last of its Kind
After discarding all cards of the kind, use the Cyclobot to get one of them back.
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Fight Fire with Fire
Feed 4 dead ends cards to nightmare.
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Acceptance
Win a game without manually discarding any location cards.
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Great Escape
Trigger Escape to get rid of 5 dead ends at once.
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Portal to the Oniverse
Unlock Door to the Oniverse using incantation.
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Master of Dreams
Win 80 games.
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Consolation Prize
Lose 100 games.
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Legendary Dreamer
Win the game reaching score of 8000.
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Dream Team
Rally and use each unique denizen at least once.
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Steamroller of Progress
Win the Crossroads and Dead Ends game after discarding or resolving all dead ends and nightmares in the deck.
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Moby Dick
Discard the last nightmare in the deck with the Harpoon Hunter.
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Kaleidoscope
Unlock Door to the Oniverse with the Crossroad key.
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Key Keeper
Open a door with a key kept by the Treasure Keeper.
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Endless Possibilities
Unlock a door using 3 crossroad cards.
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Didn't Cross Your Mind
Win the Crossroads and Dead Ends game with intersections variant enabled.
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Loner
Win the Door to the Oniverse game without rallying any denizens.
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Ancient Artifact
Use the Cyclobot to regain discarded crossroad key.
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Big Game Hunter
Discard at least 3 nightmares with a single the Harpoon Hunter.
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Gatekeeper
Win a game where you use only Doors to resolve Nightmares.
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Hammer Time
Discard at least 5 cards in a row using the Hammer Bird.
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Graffiti Master
Win the game after putting all the glyphs in the deck in the labyrinth.
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Levy in Mass
Win the game after rallying 8 denizens.
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Jackpot
Create a sequence of 3 cards of the same symbol by using the Architect.
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Flooding the Market
Play two cards from two Treasure Keepers in a row.
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Picklock
Unlock all the doors using only keys.
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Chasing Dreams
Discard all dead ends in the deck only by triggering Escape.
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Nightmare Fuel
Win a game while feeding over 36 cards to nightmares.
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