Rushmark
Об игре
A cyberpunk speedrunning platformer where one wrong touch ends the run. Dash, wall-kick and strike your way through ten handmade courses in thirty-second runs. Your dash is your weapon, and a kill it makes hands it straight back. Race the leaderboards, or download a rival's ghost and beat it.
Достижения
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The Whole Road
Finish Marathon 1-15: every course back to back, without dying.
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Ghost in the Machine
Survive 25 sections in a single Survival run.
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MARATHON 6-10 MARATHONER
Finish MARATHON 6-10 in a single run, without dying.
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Afterburn
Clear Course 15 under its par time. Awards the AFTERBURN trail.
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Crossfire
Finish Course 14 with every gun in the room pointed at you.
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Dead Drop
Finish Course 15 without a floor to land on.
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The Long Haul
Finish Marathon 1-10: all ten courses back to back, without dying.
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MARATHON 1-5 MARATHONER
Finish MARATHON 1-5 in a single run, without dying.
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Second Shift
Finish Marathon 11-15: all five Season 2 courses back to back, without dying.
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Straight Up
Finish Course 5 in under 18.90 seconds.
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Ricochet
Finish Course 13, kicking your way across instead of up.
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Ion Wake
Clear Course 13 under its par time. Awards the ION WAKE trail.
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Last Resort
Finish Course 12 with only one dash to your name.
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Still Standing
Survive 10 sections in a single Survival run.
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Blind Faith
Finish Course 11, committing at speed to a line you couldn't see.
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The Climb
Finish Course 5, where the fight is the climb.
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Terminal Velocity
Finish Course 9 in under 8.50 seconds.
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Freefall
Finish Course 8, the long way down.
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Split Second
Finish Course 10, where one mistimed step ends the run.
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Chain Reaction
Finish Course 6, chaining kick after kick after kick.
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Weigh Anchor
Finish Course 7, clearing every anchor gate along the way.
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Open Sky
Finish Course 9 without ever touching solid ground.
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Clean Line
Finish Course 1 in under 13.00 seconds.
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Momentum
Finish Course 4 without losing your speed.
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Fused
Finish Course 3, where every threat is part of the move.
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First Run
Finish Course 1.
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Second Wind
Finish Course 2.
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