Slaves of Magic
Об игре
Humanity has been invaded by otherworldly forces wielding magic. Lead the resistance against the oppressors in this fantasy turn-based strategy game to save humanity from becoming the Slaves of Magic!
Достижения
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Trial by fire
Complete a combat mission
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Etherglow researcher
Research etherglow
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Spreading the resistance
Build another base
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Turning their weapon against them
Successfully train a magic user.
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Elite troops
Equip an elite skill to one of your unit.
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Fortress destroyer
Destroy an invader's flying fortress
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Efficient accounting
Complete early-game resistance goal that provides "efficient accounting" bonus
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Supportive populace
Complete early-game resistance goal that provides "supportive populace" bonus
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Efficient smiths
Complete early-game resistance goal that provides "effecient smiths" bonus
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Godslayer
Kill a nightvian
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Beginner commander
Win a campaign on beginner difficulty.
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???
Скрыто до получения.
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Master trainer
Complete early-game resistance goal that provides "master trainer" bonus
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Intermediate commander
Win a campaign on intermediate difficulty.
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Efficient scholars
Complete early-game resistance goal that provides "effecient scholars" bonus
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High morale
Complete late-game resistance goal that provides "high morale" bonus
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Best of the best
Complete late-game resistance goal that provides "best of the best" bonus
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Faster etherglow collection
Complete early-game resistance goal that provides "faster etherglow collection" bonus
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Deepmarsh campaign master
Win a campaign starting in Deepmarsh.
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Artisan equipment
Complete late-game resistance goal that provides "artisan equipment" bonus
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Mizumori campaign master
Win a campaign starting in Mizumori.
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Advanced commander
Win a campaign on advanced difficulty.
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Master of magic
Complete late-game resistance goal that provides "master of magic" bonus
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Trust your instincts
Win a campaign on Intermediate+ difficulty without building scrying rooms.
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Zephyria campaign master
Win a campaign starting in Zephyria.
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Demoralized gods
Complete late-game resistance goal that provides "demoralized gods" bonus
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Ironman beginner commander
Win a campaign on beginner difficulty with ironman.
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Ironman Intermediate commander
Win a campaign on intermediate difficulty with ironman.
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Against the odds
Successfully evacuate fully a rebel base.
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Who need mages?
Win a campaign on Intermediate+ difficulty without using any unit with skills from a magic school.
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Master commander
Win a campaign on master difficulty.
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Hammerfall campaign master
Win a campaign starting in Hammerfall.
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Winterbless campaign master
Win a campaign starting in Winterbless.
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Only the best
Win a campaign on Intermediate+ difficulty without repairing any teleport circle.
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Frostwall campaign master
Win a campaign starting in Frostwall.
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Ironman master commander
Win a campaign on master difficulty with ironman.
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Ironman advanced commander
Win a campaign on advanced difficulty with ironman.
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