The Logomancer
Об игре
Ardus Sheridan and his apprentice John Marrow are negotiators for the dream commodities company Powell-Mercer and have been sent to the seaside city of Ordolus in order to finalize a contract with the region's most recently discovered logomancer, Glenton Dahl. The story begins as the duo reaches the city limits.
Достижения
-
The Tuxedo
Acquired a deep discount on a stylish suit.
-
The Prodigal Pocketwatch
Reunited a timepiece with its grateful owner without asking for compensation.
-
The Journey Back Home
Witnessed the full expression of impossible memories.
-
The Origami Killers
Successfully researched a monochromatic foe.
-
The Forgetful Ending
Returned to New Cadence with a sense of anxiety.
-
The Full Picture
Completed all of the quests in the Logomancer.
-
The Modest Ending
Finalized the contract and set off to New Cadence.
-
The Darkness Watches
Encountered a hostile creature of Ash and darkness.
-
The Best Patron
Patronized all of the wandering merchants.
-
The Rhetorical Reward
Received a sentimental token from the woman in the well.
-
The Final Resting Place
Discovered the prison of a strong enemy.
-
The Composer's History
Convinced a mysterious benefactor to share personal information.
-
The Soldier's Trust
Earned the trust of a veteran through self-control.
-
The Nostalgic Rebuke
Escaped the tower in a simple form.
Комментарии
Войдите, чтобы написать комментарий.