Break Order
Об игре
Turn-based tactics on pure elastic billiard physics. One impulse per turn, then everything collides: your pieces, theirs, the furniture. You don't aim at an enemy, you aim at a chain. The sim is fully deterministic, so every turn is a geometry problem — knowable, not lucky.
Достижения
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Avalanche
Set off a chain of twenty collisions with one shot.
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Carom
Set off a chain of five collisions with one shot.
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Cascade
Set off a chain of ten collisions with one shot.
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Opening Break
Clear your first board.
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Paid Twice
Clear a board that was paying a bounty.
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Top Of The Table
Take first place on the board of the day.
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Blind Break
Clear a board at dark signal, seeing only the first collision.
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???
Скрыто до получения.
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Three Boards
Finish a quick run, from full signal to dark.
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Signal Restored
Take a relay board and buy back a tier of visibility.
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The Whole Roster
Destroy at least one of every enemy archetype.
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???
Скрыто до получения.
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Scavenger
Clear a board that was paying salvage.
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Fifteen Thousand
Bank fifteen thousand points in a single run.
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Five Thousand
Bank five thousand points in a single run.
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Coarse Wheel
Reach act four, where the aim wheel gives up half degrees.
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The Warden
Destroy a Warden.
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Losing The Tail
Reach act two, where the end of your chain stops being drawn.
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???
Скрыто до получения.
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Clean Hands
Clear a board without doing any damage to your own pieces.
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On The Board
Put a score on the board of the day.
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