Reus
Об игре
In Reus, you control powerful giants to shape the planet to your will. You can create mountains, oceans, forests and more. Enrich your planet with plants, minerals and animal life. There is only one thing on the planet that you do not control: mankind, with all their virtues and and all their vices.
Серия: Reus
по году выходаДостижения
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The First Era
Finish the first Era.
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Farming
Have humans complete a Granary Project.
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A New Beginning
Finish the second Era.
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Paganism
Have humans complete a Shrine Project.
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Writing
Have humans complete a School Project.
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A New Threat
Finish the third Era.
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Swamp Tribe
Finish an Era with a Swamp Village which has 100 Village Prosperity.
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Forest Tribe
Finish an Era with a Forest Village which has 100 Village Prosperity.
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Genesis Era
Finish an Era with 250 Prosperity.
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Metal Casting
Have humans complete a Metal Casting Project.
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Traditional Medicine
Have humans complete a Druid Project.
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Commerce
Have humans complete a Trader Project.
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Desert Tribe
Finish an Era with a Desert Village which has 100 Village Prosperity.
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Specialization
Finish an Era with a completed upgraded Project.
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Classical Era
Finish an Era with 450 Prosperity.
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Calendar
Have humans complete a Plantation Project.
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Feudalism
Have humans complete a Mill Project.
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Agriculture
Finish an Era with a Village which has 150 prosperity using only Animals and Plants.
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Level 2
Achieved level 2.
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Education
Have humans complete a University Project.
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Civilized
Finish an Era with a Village which has 250 Prosperity.
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Physics
Finish an Era with a Village of 150 Prosperity using Plants and Minerals.
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Post-Classical Era
Finish an Era of 30 minutes with 600 Prosperity.
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Chosen People
Finish an Era with only one Village which has 175 Prosperity.
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Alchemy
Have humans complete an Alchemist Project.
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Trade Route
Have humans complete a Market Project.
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Aristocracy
Finish an Era with a Village of 150 Prosperity using only Animals and Minerals.
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Theology
Have humans complete a Temple Project.
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Vitality
Finish an Era with a village which has at least 50 of each Resource.
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Currency
Have humans complete a Customs House Project.
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Geology
Have humans complete a Geologist Project.
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Fishing Village
Finish an Era with a Village which has 200 Prosperity and 5 Ocean Patches within its Border.
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Sailing
Complete a Fishing Docks Project.
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Construction
Have humans complete a Workshop Project.
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Specialized Economy
Finish an Era with 3 completed upgraded Projects.
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Theocracy
Have humans complete a Sacrifice Altar Project.
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Developing Era
Finish an Era with 800 Prosperity.
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Questionable Ethics
Have humans complete a Mad Scientist Project.
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Forest Town
Finish an Era with a Forest Village which has 300 Village Prosperity.
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Vibrant Era
Finish an Era with 1000 Prosperity.
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Fiscal-Military State
Finish an Era with a Village which has 200 Prosperity and 3 Warmarks.
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Desert Town
Finish an Era with a Desert Village which has 300 Village Prosperity.
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Swamp Town
Finish an Era with a Swamp Village which has 300 Village Prosperity.
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Shipwrighting
Have humans complete a Harbor Project.
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Booming Era
Finish an Era with 1200 Prosperity.
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Great Development
Finish an Era with a Completed Great Project.
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Level 3
Achieved Level 3.
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Forest City
Finish an Era with a Forest Village which has 500 Village Prosperity.
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Swamp City
Finish an Era with a Swamp Village which has 500 Village Prosperity.
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Fantastic Era
Finish an Era with 1600 Prosperity.
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Desert City
Finish an Era with a Desert Village which has 500 Village Prosperity.
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Capital
Finish an Era with a Village which has 650 Village Prosperity.
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Colonization
Have humans complete a Hamlet Project.
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Venture Capital
Have humans complete a Bank Project.
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Astronomy
Have humans complete an Observatory Project.
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Legendary Warriors
Finish an Era with a Village which has at least 6 War Markers.
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Fascism
Have humans complete a Barracks Project.
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Modern Medicine
Have humans complete an Apothecary Project.
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Entertainment
Have humans complete a Circus Project.
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Golden Era
Finish an Era with 2000 Prosperity.
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Great Vitality
Finish an Era with a Village which has at least 150 Food, Wealth and Tech in Use.
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Alloys
Have humans complete a Blast Furnace Project.
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Survivor
Finish an Era with a Village which has 500 Prosperity and 60 Danger.
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Harbor Town
Finish an Era with a Village with 400 Village Prosperity, and at least 8 Ocean Patches within its borders.
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Overpopulation
Finish an Era with a Village which has 1000 Prosperity.
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Fresh Mountain Air
Have humans complete a Mountain Lodge Project.
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Hunter Community
Finish an Era with a Village which has 250 Village Prosperity and only uses Animals.
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Mining Community
Finish an Era with a Village which has 250 Village Prosperity and only uses Minerals.
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Farming Community
Finish an Era with a Village which has 250 Village Prosperity and only uses Plants.
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Abundant World
Finish an Era with at least 1000 Food being used by Villages.
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World Economy
Finish an Era with at least 3 Completed Great Projects.
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Mountain Town
Finish an Era with a Village with 400 Village Prosperity, and at least 8 Mountain Patches within its borders.
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Rich World
Finish an Era with at least 1000 Wealth being used by Villages.
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Violent Victory
Finish an Era with a total of 12 Warmarks. Cannot be met in Alt Mode.
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Divided Planet
Finish an Era with at least 6 villages who all have at least 150 Village Prosperity.
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Advanced World
Finish an Era with at least 1000 Tech being Used by Villages.
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Famous Victor
Have humans complete a Historic Point Project.
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Après-Ski
Have humans complete a Tavern Project.
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Navigation
Have humans complete a Lighthouse Project.
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Great Era
Finish an Era with 3500 Prosperity.
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Fantastic View
Have humans complete a Nature Park Project.
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Superior Development
Finish the Third Era with at least 1 Upgraded Great Project.
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Paradise Island
Finish an Era with a Village of 1000 Prosperity and at least 8 Ocean Patches within Borders. Cannot be met in Alt Mode.
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Superior Vitality
Finish an Era with a Village which has at least 150 Food, Wealth and Tech in Use.
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Prince of Orange
Finish an Era with a Village with 1000 Food in Use.
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Canyon City
Finish an Era with a Village of 1000 Prosperity and at least 8 Mountain Patches within Borders. Cannot be met in Alt Mode.
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Overgrowth
Finish an Era with 2000 Food in Use from Villages.
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Nuclear Energy
Finish an Era with a Village with 1000 Tech in Use.
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Treasury
Finish an Era with a Village with 1000 Wealth in Use.
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Grand Era
Finish an Era with 5000 Prosperity. Cannot be met in Alt Mode.
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Modern Banking
Finish an Era with 1000 Wealth in Use from Villages.
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Peaceful
Finish an Era with a Village which has 1250 Prosperity and no Warmarks. Cannot be met in Alt Mode.
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Modern Agriculture
Finish an Era with a Village which has 1500 Prosperity using only Animals and Plants. Cannot be met in Alt Mode.
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First World
Finish the Third Era with at least 2 Upgraded Great Projects. Cannot be met in Alt Mode.
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Industrial Revolution
Finish an Era with a total of 2000 Tech in Use.
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Scientific Method
Have humans complete a Laboratory Project.
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Noble
Finish an Era with a Village which has 200 Awe and 1500 Village Prosperity. Cannot be met in Alt Mode.
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Royalty
Finish an Era with a Village which has 1500 Prosperity using only Animals and Mines. Cannot be met in Alt mode.
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Utopia
Finish an Era with 6500 Prosperity. Cannot be met in Alt Mode.
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Diverse Town
Finish a 30-minutes Era with a village with at least 400 Prosperity and no two the same Natural Sources within borders. Cannot be met in Alt Mode.
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Market Revolution
Have humans complete a Multinational Project.
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Ancient Civilization
Finish a 30-minute era with a village with at least 600 Prosperity. Cannot be met in Alt mode.
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Modern Physics
Finish an Era with a Village of 1500 Prosperity using only Minerals and Plants. Cannot be met in Alt mode.
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Mass Production
Finish an Era with at least 6 villages who all have at least 500 Village Prosperity. Cannot be met in Alt Mode.
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Machinery
Have humans complete a Factory Project.
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Lords of the Sea
Have humans complete an Island Town Project.
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Long Live the King!
Have humans complete a Castle Project.
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1-Hour Challenge: Bronze
Finish a 60-minutes Era with at least 3000 Prosperity. Cannot be met in Alt Mode.
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Universal Healthcare
Have humans complete a Hospital Project.
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For the Gods
Have humans complete a Monument Project.
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Pinnacle of Culture
Have humans complete an Opera Project.
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Forest Challenge: Bronze
Finish a 60-minutes Era with at most 4 non-Forest ambassadors and at least 2000 Prosperity. Cannot be met in Alt Mode.
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Swamp Challenge: Bronze
Finish a 60-minutes Era with at most 4 non-Swamp ambassadors and at least 2000 Prosperity. Cannot be met in Alt Mode.
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1-Hour Challenge: Silver
Finish a 60-minutes Era with at least 4000 Prosperity. Cannot be met in Alt Mode.
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Desert Challenge: Bronze
Finish a 60-minutes Era with at most 4 non-Desert ambassadors and at least 2000 Prosperity. Cannot be met in Alt Mode.
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Forest Challenge: Gold
Finish a 60-minutes Era with at most 4 non-Forest ambassadors and at least 4000 Prosperity. Cannot be met in Alt Mode.
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Swamp Challenge: Silver
Finish a 60-minutes Era with at most 4 non-Swamp ambassadors and at least 3000 Prosperity. Cannot be met in Alt Mode.
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1-Hour Challenge: Gold
Finish a 60-minutes Era with at least 5000 Prosperity. Cannot be met in Alt Mode.
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Desert Challenge: Silver
Finish a 60-minutes Era with at most 4 non-Desert ambassadors and at least 3000 Prosperity. Cannot be met in Alt Mode.
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Desert Challenge: Gold
Finish a 60-minutes Era with at most 4 non-Desert ambassadors and at least 4000 Prosperity. Cannot be met in Alt Mode.
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Forest Challenge: Silver
Finish a 60-minutes Era with at most 4 non-Forest ambassadors and at least 3000 Prosperity. Cannot be met in Alt Mode.
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Swamp Challenge: Gold
Finish a 60-minutes Era with at most 4 non-Swamp ambassadors and at least 4000 Prosperity. Cannot be met in Alt Mode.
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Genesis Titan
Complete all orginal developments and projects.
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