Reus
Об игре
In Reus, you control powerful giants to shape the planet to your will. You can create mountains, oceans, forests and more. Enrich your planet with plants, minerals and animal life. There is only one thing on the planet that you do not control: mankind, with all their virtues and and all their vices.
Серия: Reus
по году выходаДостижения
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Genesis Titan
Complete all orginal developments and projects.
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Forest Challenge: Gold
Finish a 60-minutes Era with at most 4 non-Forest ambassadors and at least 4000 Prosperity. Cannot be met in Alt Mode.
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Forest Challenge: Silver
Finish a 60-minutes Era with at most 4 non-Forest ambassadors and at least 3000 Prosperity. Cannot be met in Alt Mode.
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1-Hour Challenge: Gold
Finish a 60-minutes Era with at least 5000 Prosperity. Cannot be met in Alt Mode.
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Swamp Challenge: Silver
Finish a 60-minutes Era with at most 4 non-Swamp ambassadors and at least 3000 Prosperity. Cannot be met in Alt Mode.
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Swamp Challenge: Gold
Finish a 60-minutes Era with at most 4 non-Swamp ambassadors and at least 4000 Prosperity. Cannot be met in Alt Mode.
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Desert Challenge: Silver
Finish a 60-minutes Era with at most 4 non-Desert ambassadors and at least 3000 Prosperity. Cannot be met in Alt Mode.
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Desert Challenge: Gold
Finish a 60-minutes Era with at most 4 non-Desert ambassadors and at least 4000 Prosperity. Cannot be met in Alt Mode.
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1-Hour Challenge: Silver
Finish a 60-minutes Era with at least 4000 Prosperity. Cannot be met in Alt Mode.
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Swamp Challenge: Bronze
Finish a 60-minutes Era with at most 4 non-Swamp ambassadors and at least 2000 Prosperity. Cannot be met in Alt Mode.
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Desert Challenge: Bronze
Finish a 60-minutes Era with at most 4 non-Desert ambassadors and at least 2000 Prosperity. Cannot be met in Alt Mode.
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Forest Challenge: Bronze
Finish a 60-minutes Era with at most 4 non-Forest ambassadors and at least 2000 Prosperity. Cannot be met in Alt Mode.
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Pinnacle of Culture
Have humans complete an Opera Project.
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Universal Healthcare
Have humans complete a Hospital Project.
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For the Gods
Have humans complete a Monument Project.
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Mass Production
Finish an Era with at least 6 villages who all have at least 500 Village Prosperity. Cannot be met in Alt Mode.
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Machinery
Have humans complete a Factory Project.
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Lords of the Sea
Have humans complete an Island Town Project.
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1-Hour Challenge: Bronze
Finish a 60-minutes Era with at least 3000 Prosperity. Cannot be met in Alt Mode.
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Long Live the King!
Have humans complete a Castle Project.
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Market Revolution
Have humans complete a Multinational Project.
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Ancient Civilization
Finish a 30-minute era with a village with at least 600 Prosperity. Cannot be met in Alt mode.
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Modern Physics
Finish an Era with a Village of 1500 Prosperity using only Minerals and Plants. Cannot be met in Alt mode.
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Diverse Town
Finish a 30-minutes Era with a village with at least 400 Prosperity and no two the same Natural Sources within borders. Cannot be met in Alt Mode.
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Utopia
Finish an Era with 6500 Prosperity. Cannot be met in Alt Mode.
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Royalty
Finish an Era with a Village which has 1500 Prosperity using only Animals and Mines. Cannot be met in Alt mode.
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Noble
Finish an Era with a Village which has 200 Awe and 1500 Village Prosperity. Cannot be met in Alt Mode.
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Scientific Method
Have humans complete a Laboratory Project.
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Industrial Revolution
Finish an Era with a total of 2000 Tech in Use.
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Modern Banking
Finish an Era with 1000 Wealth in Use from Villages.
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Peaceful
Finish an Era with a Village which has 1250 Prosperity and no Warmarks. Cannot be met in Alt Mode.
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First World
Finish the Third Era with at least 2 Upgraded Great Projects. Cannot be met in Alt Mode.
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Modern Agriculture
Finish an Era with a Village which has 1500 Prosperity using only Animals and Plants. Cannot be met in Alt Mode.
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Treasury
Finish an Era with a Village with 1000 Wealth in Use.
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Grand Era
Finish an Era with 5000 Prosperity. Cannot be met in Alt Mode.
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Nuclear Energy
Finish an Era with a Village with 1000 Tech in Use.
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Overgrowth
Finish an Era with 2000 Food in Use from Villages.
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Prince of Orange
Finish an Era with a Village with 1000 Food in Use.
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Canyon City
Finish an Era with a Village of 1000 Prosperity and at least 8 Mountain Patches within Borders. Cannot be met in Alt Mode.
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Superior Vitality
Finish an Era with a Village which has at least 150 Food, Wealth and Tech in Use.
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Paradise Island
Finish an Era with a Village of 1000 Prosperity and at least 8 Ocean Patches within Borders. Cannot be met in Alt Mode.
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Superior Development
Finish the Third Era with at least 1 Upgraded Great Project.
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Fantastic View
Have humans complete a Nature Park Project.
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Great Era
Finish an Era with 3500 Prosperity.
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Navigation
Have humans complete a Lighthouse Project.
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Après-Ski
Have humans complete a Tavern Project.
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Famous Victor
Have humans complete a Historic Point Project.
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Advanced World
Finish an Era with at least 1000 Tech being Used by Villages.
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Divided Planet
Finish an Era with at least 6 villages who all have at least 150 Village Prosperity.
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Violent Victory
Finish an Era with a total of 12 Warmarks. Cannot be met in Alt Mode.
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Rich World
Finish an Era with at least 1000 Wealth being used by Villages.
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Mountain Town
Finish an Era with a Village with 400 Village Prosperity, and at least 8 Mountain Patches within its borders.
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World Economy
Finish an Era with at least 3 Completed Great Projects.
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Abundant World
Finish an Era with at least 1000 Food being used by Villages.
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Farming Community
Finish an Era with a Village which has 250 Village Prosperity and only uses Plants.
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Mining Community
Finish an Era with a Village which has 250 Village Prosperity and only uses Minerals.
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Fresh Mountain Air
Have humans complete a Mountain Lodge Project.
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Hunter Community
Finish an Era with a Village which has 250 Village Prosperity and only uses Animals.
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Overpopulation
Finish an Era with a Village which has 1000 Prosperity.
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Harbor Town
Finish an Era with a Village with 400 Village Prosperity, and at least 8 Ocean Patches within its borders.
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Survivor
Finish an Era with a Village which has 500 Prosperity and 60 Danger.
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Alloys
Have humans complete a Blast Furnace Project.
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Great Vitality
Finish an Era with a Village which has at least 150 Food, Wealth and Tech in Use.
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Golden Era
Finish an Era with 2000 Prosperity.
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Entertainment
Have humans complete a Circus Project.
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Modern Medicine
Have humans complete an Apothecary Project.
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Fascism
Have humans complete a Barracks Project.
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Legendary Warriors
Finish an Era with a Village which has at least 6 War Markers.
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Astronomy
Have humans complete an Observatory Project.
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Venture Capital
Have humans complete a Bank Project.
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Capital
Finish an Era with a Village which has 650 Village Prosperity.
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Colonization
Have humans complete a Hamlet Project.
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Desert City
Finish an Era with a Desert Village which has 500 Village Prosperity.
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Fantastic Era
Finish an Era with 1600 Prosperity.
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Swamp City
Finish an Era with a Swamp Village which has 500 Village Prosperity.
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Forest City
Finish an Era with a Forest Village which has 500 Village Prosperity.
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Level 3
Achieved Level 3.
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Great Development
Finish an Era with a Completed Great Project.
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Booming Era
Finish an Era with 1200 Prosperity.
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Shipwrighting
Have humans complete a Harbor Project.
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Swamp Town
Finish an Era with a Swamp Village which has 300 Village Prosperity.
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Desert Town
Finish an Era with a Desert Village which has 300 Village Prosperity.
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Fiscal-Military State
Finish an Era with a Village which has 200 Prosperity and 3 Warmarks.
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Vibrant Era
Finish an Era with 1000 Prosperity.
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Forest Town
Finish an Era with a Forest Village which has 300 Village Prosperity.
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Questionable Ethics
Have humans complete a Mad Scientist Project.
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Developing Era
Finish an Era with 800 Prosperity.
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Theocracy
Have humans complete a Sacrifice Altar Project.
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Specialized Economy
Finish an Era with 3 completed upgraded Projects.
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Construction
Have humans complete a Workshop Project.
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Sailing
Complete a Fishing Docks Project.
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Fishing Village
Finish an Era with a Village which has 200 Prosperity and 5 Ocean Patches within its Border.
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Geology
Have humans complete a Geologist Project.
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Currency
Have humans complete a Customs House Project.
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Vitality
Finish an Era with a village which has at least 50 of each Resource.
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Theology
Have humans complete a Temple Project.
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Aristocracy
Finish an Era with a Village of 150 Prosperity using only Animals and Minerals.
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Trade Route
Have humans complete a Market Project.
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Alchemy
Have humans complete an Alchemist Project.
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Chosen People
Finish an Era with only one Village which has 175 Prosperity.
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Post-Classical Era
Finish an Era of 30 minutes with 600 Prosperity.
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Physics
Finish an Era with a Village of 150 Prosperity using Plants and Minerals.
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Civilized
Finish an Era with a Village which has 250 Prosperity.
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Education
Have humans complete a University Project.
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Level 2
Achieved level 2.
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Agriculture
Finish an Era with a Village which has 150 prosperity using only Animals and Plants.
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Feudalism
Have humans complete a Mill Project.
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Calendar
Have humans complete a Plantation Project.
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Classical Era
Finish an Era with 450 Prosperity.
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Specialization
Finish an Era with a completed upgraded Project.
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Desert Tribe
Finish an Era with a Desert Village which has 100 Village Prosperity.
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Commerce
Have humans complete a Trader Project.
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Traditional Medicine
Have humans complete a Druid Project.
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Metal Casting
Have humans complete a Metal Casting Project.
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Genesis Era
Finish an Era with 250 Prosperity.
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Forest Tribe
Finish an Era with a Forest Village which has 100 Village Prosperity.
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Swamp Tribe
Finish an Era with a Swamp Village which has 100 Village Prosperity.
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A New Threat
Finish the third Era.
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Writing
Have humans complete a School Project.
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Paganism
Have humans complete a Shrine Project.
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A New Beginning
Finish the second Era.
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Farming
Have humans complete a Granary Project.
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The First Era
Finish the first Era.
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